diff --git a/player/player/hand.py b/player/player/hand.py deleted file mode 100644 index cb6e2c7..0000000 --- a/player/player/hand.py +++ /dev/null @@ -1,47 +0,0 @@ -from table.supply import Supply - - -class Hand(Supply): - def contains_one_of(self, acceptible_types): - result = False - unique_types = self.__get_unique_types() - - for at in acceptible_types: - result |= at in unique_types - return result - - def get_card_type_count(self, card_type): - result = 0 - - for c in self._Supply__card: - if c.get_type() == card_type: - result += 1 - return result - - def blocks_attack(self, what_attack): - yes_no = False - found_at = -1 - - for c in self._Supply__card: - if c.prevent_attack: - found_at = self._Supply__card.index(c) - - if found_at >= 0: - yes_no = "Y" == self.__get_reveal("Player " - + str(self._Supply__card[found_at].get_owner().get_player_index()) - + ", enter 'Y' if you'd like to reveal " - + self._Supply__card[found_at].get_name() + " to block the " - + what_attack + " attack: ") - return yes_no - - def __get_reveal(self, message): - return input(message) - - def __get_unique_types(self): - unique_type = list() - - for c in self._Supply__card: - current_type = c.get_type() - if not current_type in unique_type: - unique_type.append(current_type) - return unique_type