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neogeek23 2017-12-24 18:36:59 -06:00 committed by GitHub
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3 changed files with 77 additions and 49 deletions

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@ -27,9 +27,11 @@ class Card:
player.add_buys(self.__buy) player.add_buys(self.__buy)
player.add_purchase_power(self.__coin) player.add_purchase_power(self.__coin)
player.add_reactions(self.__reaction) player.add_reactions(self.__reaction)
self.effect() player.draw_cards(self.__draw)
self.effect(player)
def effect(self): def effect(self, player):
# This is here so that 'special' cards can override this function so that unique card effects can happen.
pass pass
def get_name(self): def get_name(self):

48
game.py
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@ -30,11 +30,11 @@ def setup_new_game(game_list, parameter, card_info):
human.draw_hand() human.draw_hand()
t.add_player(human) t.add_player(human)
for i in range(bots): # for i in range(bots):
bot = Player(False, t) # bot = Player(False, t)
bot.draw_deck(t, get_starting_deck()) # bot.draw_deck(t, get_starting_deck())
bot.draw_hand() # bot.draw_hand()
t.add_player(bot) # t.add_player(bot)
game_list.append(t) game_list.append(t)
@ -49,26 +49,30 @@ def get_game_parameters():
def get_card_info(): def get_card_info():
# [name, cost, cardtype, v, c, a, r, b, d, effect, count] - value to pass to Card() # [name, cost, cardtype, v, c, a, r, b, d, effect, count] - value to pass to Card()
return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, 0, None, 60], return [["Copper", 0, Card.CardType.Treasure, 0, 1, 0, 0, 0, 0, None, 60], # 1
["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, 0, None, 40], ["Silver", 3, Card.CardType.Treasure, 0, 2, 0, 0, 0, 0, None, 40], # 2
["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, 0, None, 30], ["Gold", 6, Card.CardType.Treasure, 0, 3, 0, 0, 0, 0, None, 30], # 3
["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, 0, None, 24],
["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, 0, None, 12], ["Estate", 2, Card.CardType.Victory, 1, 0, 0, 0, 0, 0, None, 24], # 4
["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, 0, None, 12], ["Dutchy", 5, Card.CardType.Victory, 3, 0, 0, 0, 0, 0, None, 12], # 5
["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, 0, None, 30], ["Province", 8, Card.CardType.Victory, 6, 0, 0, 0, 0, 0, None, 12], # 6
["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, 0, "Name", 10],
["Market", 5, Card.CardType.Action, 0, 1, 1, 0, 1, 1, None, 10], ["Curse", 0, Card.CardType.Curse, -1, 0, 0, 0, 0, 0, None, 30], # 7
["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 0, 1, "Name", 10],
["Militia", 4, Card.CardType.Attack, 0, 2, 0, 1, 0, 0, "Name", 10], ["Cellar", 2, Card.CardType.Action, 0, 0, 1, 0, 0, 0, "Name", 10], # 8
["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10], ["Market", 5, Card.CardType.Action, 0, 1, 1, 0, 1, 1, None, 10], # 9
["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 0, 2, "Name", 10], ["Merchant", 3, Card.CardType.Action, 0, 0, 1, 0, 0, 1, "Name", 10], # 10
["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10], ["Militia", 4, Card.CardType.Attack, 0, 2, 0, 1, 0, 0, "Name", 10], # 11
["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 3, None, 10], ["Mine", 5, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10], # 12
["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 0, 1, None, 10], ["Moat", 2, Card.CardType.Reaction, 0, 0, 0, 0, 0, 2, "Name", 10], # 13
["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10]] ["Remodel", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10], # 14
["Smithy", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 3, None, 10], # 15
["Village", 3, Card.CardType.Action, 0, 0, 2, 0, 0, 1, None, 10], # 16
["Workshop", 4, Card.CardType.Action, 0, 0, 0, 0, 0, 0, "Name", 10]] # 17
def get_starting_deck(): def get_starting_deck():
return [["Copper", 7], ["Estate", 3]] return [["Copper", 7], ["Estate", 3]]
# return [["Market", 2], ["Merchant", 2], ["Smithy", 2], ["Village", 2], ["Moat", 2]]
main() main()

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@ -13,7 +13,6 @@ class Player:
self.__purchase_power = 0 self.__purchase_power = 0
self.__actions = Counter(0) self.__actions = Counter(0)
self.__buys = 0 self.__buys = 0
self.__draws = 0
self.__reactions = Counter(0) self.__reactions = Counter(0)
self.__is_human = human self.__is_human = human
self.__table = table self.__table = table
@ -27,9 +26,6 @@ class Player:
def add_buys(self, n): def add_buys(self, n):
self.__buys += n self.__buys += n
def add_draws(self, n):
self.__draws += n
def add_reactions(self, n): def add_reactions(self, n):
self.__reactions.int += n self.__reactions.int += n
@ -41,6 +37,14 @@ class Player:
def draw_cards(self, how_many): def draw_cards(self, how_many):
spillover = how_many - self.__deck.get_remaining() spillover = how_many - self.__deck.get_remaining()
lacking_cards = spillover - self.__discard.get_remaining()
if lacking_cards <= 0:
lacking_cards = 0
elif lacking_cards == 1:
print("You are lacking " + str(lacking_cards) + " card. You cannot draw anymore.")
else:
print("You are lacking " + str(lacking_cards) + " cards. You cannot draw anymore.")
if spillover > 0: if spillover > 0:
for i in range(how_many - spillover): for i in range(how_many - spillover):
@ -48,7 +52,7 @@ class Player:
self.__discard.cycle_card(self.__deck) self.__discard.cycle_card(self.__deck)
for i in range(spillover): for i in range(spillover - lacking_cards):
self.draw_card() self.draw_card()
else: else:
for i in range(how_many): for i in range(how_many):
@ -69,16 +73,29 @@ class Player:
self.__hand.transfer_top_card(self.__discard) self.__hand.transfer_top_card(self.__discard)
def __print_hand(self): def __print_hand(self):
print("Hand:") print("\nHand:")
self.__hand.print() self.__hand.print()
print("\n")
def __print_discard(self): def __print_discard(self):
print("Discard:") print("\nDiscard:")
self.__discard.print() self.__discard.print()
print("\n")
def __print_deck(self): def __print_deck(self):
print("Deck") print("\nDeck")
self.__deck.print() self.__deck.print()
print("\n")
def __print(self):
print("\nPlayer:")
print("Actions: " + str(self.__actions.int))
print("Reactions: " + str(self.__reactions.int))
print("Buys: " + str(self.__buys))
print("Coin: " + str(self.__purchase_power))
self.__print_hand()
self.__print_discard()
self.__print_deck()
def __gain_turn_events(self): def __gain_turn_events(self):
self.add_actions(1) self.add_actions(1)
@ -88,15 +105,19 @@ class Player:
if chances > 0 and self.__hand.contains_one_of(acceptable_card_type): if chances > 0 and self.__hand.contains_one_of(acceptable_card_type):
hand_index = int(input("Please identify a card from hand you would like to play by providing its index: ")) hand_index = int(input("Please identify a card from hand you would like to play by providing its index: "))
if self.__hand.get_card(hand_index).get_type() in acceptable_card_type: if hand_index < 0:
print("You have elected to forfeit any remaining plays.")
if counter is not None:
counter.int = 0
elif hand_index >= self.__hand.get_remaining():
print("Acceptible inputs range from 0 to " + str(self.__hand.get_remaining() - 1) + ". Try again.")
self.play_card(acceptable_card_type, chances - 1, counter)
elif self.__hand.get_card(hand_index).get_type() in acceptable_card_type:
self.__hand.get_card(hand_index).play(self) self.__hand.get_card(hand_index).play(self)
self.__hand.transfer_card(hand_index, self.__discard) self.__hand.transfer_card(hand_index, self.__discard)
if counter is not None: if counter is not None:
counter.int -= 1 counter.int -= 1
elif hand_index < 0: self.__print()
print("You have elected to forfeit any remaining plays.")
if counter is not None:
counter.int = 0
else: else:
self.play_card(acceptable_card_type, chances - 1, counter) self.play_card(acceptable_card_type, chances - 1, counter)
elif chances <= 0: elif chances <= 0:
@ -118,15 +139,16 @@ class Player:
pass pass
def take_buy(self): def take_buy(self):
print("Please play all Treasure cards that you want to play.") if self.__hand.contains_one_of([Card.CardType.Treasure]):
print("Please play all Treasure cards that you want to play.")
play_another = Counter(self.__hand.get_card_type_count(Card.CardType.Treasure)) play_another = Counter(self.__hand.get_card_type_count(Card.CardType.Treasure))
while play_another.int > 0: while play_another.int > 0:
self.play_card([Card.CardType.Treasure], 3, play_another) self.play_card([Card.CardType.Treasure], 3, play_another)
self.buy_card() self.buy_card(3)
def buy_card(self): def buy_card(self, chances):
while self.__buys > 0 and not self.__table.are_there_any_empty_piles(): while self.__buys > 0 and not self.__table.are_there_any_empty_piles() and chances > 0:
pile_index = int(input("Please identify a pile from the table that you'd like to purchase: ")) pile_index = int(input("Please identify a pile from the table that you'd like to purchase: "))
self.__table.get_pile(pile_index).transfer_top_card(self.__discard) self.__table.get_pile(pile_index).transfer_top_card(self.__discard)
self.__buys -= 1 self.__buys -= 1
@ -136,10 +158,10 @@ class Player:
self.__print_hand() self.__print_hand()
self.__gain_turn_events() self.__gain_turn_events()
self.take_action() self.take_action()
self.__print_discard() # self.__print_discard()
self.__print_deck() # self.__print_deck()
# self.give_reaction() # self.give_reaction()
self.take_buy() self.take_buy()
# self.discard_remaining_hand() self.discard_remaining_hand()
# self.draw_hand() self.draw_hand()
# self.__print_hand() self.__print_hand()