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6
game.py
6
game.py
@ -19,10 +19,14 @@ def setup_new_game(game_list, parameter, card_info):
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index = 0
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for p in parameter[2:]:
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if p:
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for i in range(card_info[index][9]):
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card = card_info[index][8](card_info[index][0], card_info[index][1], card_info[index][2],
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card_info[index][3], card_info[index][4], card_info[index][5],
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card_info[index][6], card_info[index][7], None)
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t.add_pile(card, card_info[index][9])
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if i ==0:
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t.add_pile(card, 1)
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else:
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t.get_pile(t.get_pile_index_of_card(card_info[index][0])).add_card(card)
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index += 1
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for i in range(humans):
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20
militia.py
20
militia.py
@ -4,29 +4,29 @@ from random import randint
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class Militia(Card):
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def effect(self):
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print("Who am I: " + str(self._Card__owner.get_table().get_players().index(self._Card__owner)) + " " + str(self._Card__owner))
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for player in self._Card__owner.get_table().get_players():
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print("player before if: " + str(self._Card__owner.get_table().get_players().index(player)) + " " + str(player))
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if self._Card__owner != player:
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print(str(self._Card__owner) + " " + str(player))
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print("self._Card__owner: " + str(self._Card__owner.get_table().get_players().index(self._Card__owner)))
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print("Player: " + str(self._Card__owner.get_table().get_players().index(player)))
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player.print_hand()
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print("Player " + str(self._Card__owner.get_table().get_players().index(player)) + ", you MUST discard "
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"down to 3 cards.")
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self.__force_discard(self._Card__owner.get_std_chances(), player)
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def __force_discard(self, chances, player):
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if self._Card__owner.get_hand().get_remaining() > 3 and chances > 0:
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if player.get_hand().get_remaining() > 3 and chances > 0:
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hand_index = int(input("\nPlease identify a card from hand you would like to discard by providing "
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"its index: "))
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"its index 0 to " + str(player.get_hand().get_remaining() - 1) + ": "))
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if 0 > hand_index >= self.__hand.get_remaining() and chances > 0:
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print("Acceptable inputs range from 0 to " + str(self.__hand.get_remaining() - 1) + ". 1 chance lost.")
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self.__force_discard(chances - 1)
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if chances <= 0:
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print("Somehow chances ran out, you'll randomly discard a card now.")
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self.__force_discard(chances, player)
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elif 0 > hand_index or hand_index >= self._Card__owner.get_hand().get_remaining():
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print("Acceptable inputs range from 0 to " + str(player.get_hand().get_remaining() - 1) +
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". 1 chance lost.")
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self.__force_discard(chances - 1, player)
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else:
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print("Discarding " + player.get_hand().get_card(hand_index).get_name() + ".")
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player.discard_from_hand(hand_index)
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player.print_hand()
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self.__force_discard(chances, player)
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elif self._Card__owner.get_hand().get_remaining() > 3 and chances < 0:
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print("You're out of chances to select a valid card to discard, randomly selecting for you.")
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@ -71,7 +71,6 @@ class Player:
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for i in range(ds[1]):
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table.get_pile(index).transfer_top_card(self.__deck)
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self.__claim_top_card(self.__deck)
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print("Top card: " + str(self.__deck.get_top_card().get_owner()) + " " + str(self.__deck.get_top_card().get_name()))
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self.__deck.shuffle()
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def draw_hand(self):
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@ -144,7 +143,8 @@ class Player:
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print("You do not have enough coin. Try again.")
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chances -= 1
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else:
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print("Buying card " + self.__table.get_pile(pile_index).get_card_group().get_name())
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print("Player " + str(self.get_table().get_players().index(self)) + " buying card " +
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self.__table.get_pile(pile_index).get_card_group().get_name())
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self.__table.get_pile(pile_index).transfer_top_card(self.__discard)
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self.__claim_top_card(self.__discard)
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self.__buys -= 1
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