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Delete militia.py
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from card.card import Card
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from random import randint
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class Militia(Card):
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def effect(self):
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for player in self._Card__owner.get_table().get_players():
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if self._Card__owner != player and not player.get_hand().blocks_attack(self.get_name()):
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player.print_hand()
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print("Player " + str(player.get_player_index()) + ", you MUST discard down to 3 card.")
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self.__force_discard(self._Card__owner.get_std_chances(), player)
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def __force_discard(self, chances, player):
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if player.get_hand().get_remaining() > 3 and chances > 0:
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hand_index = self.__get_index("\nPlease identify a card from hand you would like to discard by providing "
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"its index 0 to " + str(player.get_hand().get_remaining() - 1) + ": ")
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self.__check_discard(hand_index, player, chances)
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elif self._Card__owner.get_hand().get_remaining() > 3 and chances <= 0:
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print("You're out of chances to select a valid card to discard, randomly selecting for you.")
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player.discard_from_hand(randint(0, self.__hand.get_remaining() - 1))
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def __get_index(self, message):
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return int(input(message))
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def __check_discard(self, index, player, chances):
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if 0 > index or index >= self._Card__owner.get_hand().get_remaining():
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print("Valid inputs range from 0 to " + str(player.get_hand().get_remaining() - 1) + ". 1 chance lost.")
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self.__force_discard(chances - 1, player)
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else:
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print("Discarding " + player.get_hand().get_card(index).get_name() + ".")
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player.discard_from_hand(index)
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player.print_hand()
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self.__force_discard(self._Card__owner.get_std_chances(), player)
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