Delete militia.py

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Brad Stein 2018-01-01 09:36:57 -06:00 committed by GitHub
parent 3cc3349126
commit 1077c64231
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@ -1,33 +0,0 @@
from card.card import Card
from random import randint
class Militia(Card):
def effect(self):
for player in self._Card__owner.get_table().get_players():
if self._Card__owner != player and not player.get_hand().blocks_attack(self.get_name()):
player.print_hand()
print("Player " + str(player.get_player_index()) + ", you MUST discard down to 3 card.")
self.__force_discard(self._Card__owner.get_std_chances(), player)
def __force_discard(self, chances, player):
if player.get_hand().get_remaining() > 3 and chances > 0:
hand_index = self.__get_index("\nPlease identify a card from hand you would like to discard by providing "
"its index 0 to " + str(player.get_hand().get_remaining() - 1) + ": ")
self.__check_discard(hand_index, player, chances)
elif self._Card__owner.get_hand().get_remaining() > 3 and chances <= 0:
print("You're out of chances to select a valid card to discard, randomly selecting for you.")
player.discard_from_hand(randint(0, self.__hand.get_remaining() - 1))
def __get_index(self, message):
return int(input(message))
def __check_discard(self, index, player, chances):
if 0 > index or index >= self._Card__owner.get_hand().get_remaining():
print("Valid inputs range from 0 to " + str(player.get_hand().get_remaining() - 1) + ". 1 chance lost.")
self.__force_discard(chances - 1, player)
else:
print("Discarding " + player.get_hand().get_card(index).get_name() + ".")
player.discard_from_hand(index)
player.print_hand()
self.__force_discard(self._Card__owner.get_std_chances(), player)