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Delete card.py
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from enum import Enum, auto
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class Card:
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class CardType(Enum):
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Treasure = auto()
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Action = auto()
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Reaction = auto()
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Attack = auto()
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Victory = auto()
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Curse = auto()
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prevent_attack = False
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def __init__(self, name, cost, cardtype, value, coin, action, buy, draw, owner):
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self.__name = name
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self.__cost = cost
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self.__coin = coin
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self.__type = cardtype
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self.__action = action
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self.__buy = buy
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self.__draw = draw
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self.__value = value
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self.__owner = owner
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def play(self):
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self.__owner.add_actions(self.__action)
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self.__owner.add_buys(self.__buy)
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self.__owner.add_purchase_power(self.__coin)
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self.__owner.draw_cards(self.__draw)
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self.effect()
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def effect(self):
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# This is here so that 'special' card can override this function so that unique card effects can happen.
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pass
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def setup(self):
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# This is here so that 'special' card can override this function so that unique card setup effects can happen.
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pass
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def get_name(self):
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return self.__name
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def get_type(self):
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return self.__type
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def get_cost(self):
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return self.__cost
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def set_owner(self, owner):
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self.__owner = owner
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def get_owner(self):
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return self.__owner
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def identify(self):
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return self.__name + ", " + str(self.__type) + ", " + str(self.__cost)
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def __get_index_not_self(self):
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result = -1
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for c in self._Card__owner.get_hand().get_supply():
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if c != self:
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result = self._Card__owner.get_hand().get_player_index()
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return result
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def __print_card_list(self, card, message):
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print("\nPlayer " + str(self._Card__owner.get_player_index()) + " " + message)
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counter = 0
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for c in card:
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print(str(counter) + ": " + c.identify())
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counter += 1
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