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from card.basic.card_attack import Attack
from card.basic.card_action import Action
from random import randint
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class Militia(Action, Attack):
def attack(self, player):
player.print_hand()
print("Player " + str(player.get_player_index()) + ", you MUST discard down to 3 card.")
self.__force_discard(self.get_owner().get_std_chances(), player)
def __force_discard(self, chances, player):
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if player.get_hand().get_remaining() > 3 and chances > 0:
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hand_index = player.militia_input("\nPlease provide an index to identify a card from hand you would like to"
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" discard (0 to " + str(player.get_hand().get_remaining() - 1) + "): "
, int)
self.__check_discard(hand_index, player, chances)
elif self.get_owner().get_hand().get_remaining() > 3 and chances <= 0:
print("You're out of chances to select a valid card to discard, randomly selecting for you.")
player.discard_from_hand(randint(0, self.get_owner().get_hand().get_remaining() - 1))
def __check_discard(self, index, player, chances):
if 0 > index >= player.get_hand().get_remaining():
print("Valid inputs range from 0 to " + str(player.get_hand().get_remaining() - 1) + ". " + str(chances - 1)
+ "chances to input a valid index.")
self.__force_discard(chances - 1, player)
else:
print("Discarding " + player.get_hand().get_card(index).get_name() + ".")
player.discard_from_hand(index)
player.print_hand()
self.__force_discard(self.get_owner().get_std_chances(), player)