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from trash import Trash
from pile import Pile
class Table:
def __init__(self):
self.__player = list()
self.__pile = list()
self.__trash = Trash()
self.__winner = None
self.__winning_score = 0
def add_player(self, p):
self.__player.append(p)
def get_player(self, n):
return self.__player[n]
def get_players(self):
return self.__player
def add_pile(self, card, n):
p = Pile()
p.add_cards(card, n)
self.__pile.append(p)
def get_piles(self):
return self.__pile
def get_pile(self, n):
return self.__pile[n]
def get_pile_count(self):
return len(self.__pile)
def get_pile_index_of_card(self, card_name):
result = 0
for p in self.__pile:
if p.get_card_group().get_name() == card_name:
result = self.__pile.index(p)
return result
def are_there_any_empty_piles(self):
result = False
for p in self.__pile:
result = result or p.get_remaining() == 0
return result
def play(self):
turn = 0
# turn < 4 is for testing, otherwise endless as buying cards is not yet done
while not self.are_there_any_empty_piles() and turn < 10:
self.print()
self.__player[turn % len(self.__player)].take_turn()
turn += 1
else:
self.print()
for p in self.__player:
if p.get_score() > self.__winning_score:
self.__winning_score = p.get_score
self.__winner = p
print("\n\nPlayer " + str(self.__winner) + " won with " + str(self.__winning_score) + " points.\n\n")
def print(self):
print("\nPiles: ")
index = 0
for s in self.__pile:
print(str(index) + ": " + s.get_card_group().identify() + ": " + str(s.get_remaining()))
index += 1